2025 DEC

RAPID PROTOTYPING FOR MUSEUM PROJECT
MUSEUM OF SCIENCE, BOSTON

EXPECTED LEARNING OUTCOMES FOR VISITORS

• VISITORS LEARN THAT MANY INVENTIONS COME FROM OBSERVING NATURE, THE BIOMIMICRY.

• VISITORS CAN MATCH AT LEAST ONE NATURE STRUCTURE TO ONE INVENTION.

• VISITORS PRACTICE CLOSE OBSERVATION: LOOKING FOR PATTERNS, SHAPES, TEXTURES, AND HOW IT WORKS.

• VISITORS EXPERIENCE LEARNING BY TRYING: THEY MAKE A GUESS, GET A HINT, AND IMPROVE THEIR NEXT CHOICE.

• VISITORS FEEL MOTIVATED TO EXPLORE MORE, BECAUSE THE GAME IS HANDS-ON, QUICK, AND PLAYFUL.

documentation : physical pucks making

PROJECT DESCRIPTION

WE BUILT - NATURE’S PLAYBOOK FOR INNOVATION - A SIMPLE FIND & MATCH INTERACTIVE TABLETOP GAME FOR THE MUSEUM OF SCIENCE F.A.S.T TABLE.

VISITORS PICK UP A PHYSICAL PUCK AND MATCH A HUMAN INVENTION TO THE NATURE STRUCTURE THAT INSPIRED IT (FISH TAIL, DRAGONFLY WING, CACTUS SPINES, HONEYCOMB, BAT EAR, AND LOTUS LEAF).

WE USED OBJECT INVESTIGATION TEMPLATE; WE CHOSE IT BECAUSE IT IS EASY FOR QUICK SCANS, AND IT LEAVES ROOM FOR PHOTOS, VIDEOS, AND CLEAR BULLET POINTS.

documentation : DIFFERENT AGE GROUPS

documentation : LIVE PLAY FOOTAGE 1

documentation : LIVE PLAY FOOTAGE 2