2025 DECRAPID PROTOTYPING FOR MUSEUM PROJECT
MUSEUM OF SCIENCE, BOSTON
EXPECTED LEARNING OUTCOMES FOR VISITORS
• VISITORS LEARN THAT MANY INVENTIONS COME FROM OBSERVING NATURE, THE BIOMIMICRY.
• VISITORS CAN MATCH AT LEAST ONE NATURE STRUCTURE TO ONE INVENTION.
• VISITORS PRACTICE CLOSE OBSERVATION: LOOKING FOR PATTERNS, SHAPES, TEXTURES, AND HOW IT WORKS.
• VISITORS EXPERIENCE LEARNING BY TRYING: THEY MAKE A GUESS, GET A HINT, AND IMPROVE THEIR NEXT CHOICE.
• VISITORS FEEL MOTIVATED TO EXPLORE MORE, BECAUSE THE GAME IS HANDS-ON, QUICK, AND PLAYFUL.
documentation : physical pucks making
PROJECT DESCRIPTION
WE BUILT - NATURE’S PLAYBOOK FOR INNOVATION - A SIMPLE FIND & MATCH INTERACTIVE TABLETOP GAME FOR THE MUSEUM OF SCIENCE F.A.S.T TABLE.
VISITORS PICK UP A PHYSICAL PUCK AND MATCH A HUMAN INVENTION TO THE NATURE STRUCTURE THAT INSPIRED IT (FISH TAIL, DRAGONFLY WING, CACTUS SPINES, HONEYCOMB, BAT EAR, AND LOTUS LEAF).
WE USED OBJECT INVESTIGATION TEMPLATE; WE CHOSE IT BECAUSE IT IS EASY FOR QUICK SCANS, AND IT LEAVES ROOM FOR PHOTOS, VIDEOS, AND CLEAR BULLET POINTS.
documentation : DIFFERENT AGE GROUPS